Sunday, December 2, 2012

The Culture of Nocturne

So with the coming of another Sunday, today we bring you another bit of information on the Land of Nocturne
Please to enjoy- The Culture of Nocturne

the people of Nocturne live in a variety of different places.  They are a hearty and sturdy people usually growing on average to around 5’8, though some have been known to reach heights of 7 feet, with the ability to survive in one of the most unforgiving climates.  Because of the never ending night their skin has evolved over time to be slightly thicker than that of other humans, and recognizable by their pale, ashy complexion.  They also have more acute senses to work around in the unyielding darkness.  It is said that like other predatory animals, the people of Nocturne have adapted eyes capable of cutting through the black because of a layer of cells called the tapetum lucidum (meaning "bright carpet). The tapetum is a thick reflective membrane, 15 cells wide, directly beneath the retina. It collects and re-emits light back to the retina a second time, giving the rods a second chance to absorb the image information, thus maximizing the little light available to them. As this light is reflected off the tapetum, the animal's eyes appear to glow.
A large city in Nocturne is usually based around one of the many Abyss caves, with the lord of that specific holdfast not far away.  Around the castle is the rest of the city under the control of that lord which is then encircled by a high wall and any other fortifications specific to that region.  Now beyond the city walls and even out into the wilds, there existed smaller towns that would cluster together and if they delivered goods to the city they too would be under the protection of the lord, usually from one of his many vassals.  With no real regional specific currency to speak of, until the rise of Nocturne’s first Sovereign, Nocturne Nero, trade was based mostly on the bartering of one good to pay for another.  As mentioned in a previous installment, the more prominent families took the Void’s avatars as the sigils of their great houses.  Like the seven exalted avatars of Void there were seven houses that took it upon themselves to carve up the country and lay stake to each portion. The seven houses of Nocturne are:
¨       Nero- Sigil- the Skeleton- one of the most well-known families in all of Nocturne, which shares its namesake with many of its members.  They are as cunning as they are strong and because of this laid the ground work that would make Nocturne what it is today, a robust and bustling civilization. They made their home within the spiral of the Grimm Fang Mountains and hold lordship over all those that dwell within the safety of those mountains. 
¨       Kage-Sigil- the Grimm Wolf-a crafty tribe, like the Nero’s’ and one of their closest neighbors as well as the first one to name them Sovereign over what became Nocturne.  They hold claim over the Midnight Forests; a large grove that fills the mouth leading to the Grimm Fang Mts; which if it wasn’t for their small numbers, they could have proven quite the threat to House Nero.
¨       Umber- Sigil- the Sabertooth- seen as one of the simpler minded of families, but for what they lack in intelligence they make up for in brute strength.  Positioned towards the northern part of the continent where the snow and cold are a constant reminder of the ever harsh living conditions that Nocturne presents to its citizens.
¨       Grimoire- Sigil- the Siege Crow- the keepers of the history of Nocturne.  They are of a relatively none combative family, and along with House Kage are one of the first to lend their banners to House Nero.  Like their sigil suggests they prefer to watch and learn from their enemies movements before planning an attack. Seen as accomplished strategists.  Their city is more like a giant library, filled with all the knowledge of their world.
¨       Braken-Sigil-The Leviathan- The tyrants of the sea, House Braken has been sacking and pillaging all along the Eastern coast of the Empire for as long as time itself.  Making their home on a series of islands due east of Nocturne they have constructed a culture dependent on the sea and comprised of pirates and buccaneers.
They have taken for their sigil an image that inspires fear to those on the mainland, the mighty Leviathan, known for its abundance of heads and a taste for the ships of men. 
¨       Blight-Sigil- the Abyss Salamander-the Shadows of Nocturne; they handle the jobs that require a certain level of silence.  They are masters of espionage, sabotage, infiltration, and assassination.  They are feared for their use of poisons, especially those that come from the Abyss Salamanders that populate the swamps of their home.  They are known to be one of the few houses that will allow outsiders to be assimilated into their ranks, but to do so is for life.
¨       Dornenkrone-Sigil- the Grand Stag- they are the spiritual masters of Nocturne and the leaders when it comes to the training of young Abbots in the ways of Void.   At Dornenhaus, members are instructed in the rites and passages of Void.  But the way of Void is not the only thing they specialize in.  they are also responsible for some of the greatest advances in medicine that Nocturne has ever seen

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